![]() It is an unpopular and exotic method, very few people actually use it, and can certainly be very cumbersome in some situations. I do love using Bezier curves as actual modelling tool, and my daily workflow relies heavily on curve objects for geometry in Blender. ![]() They work but are mainly seen as a helper for animations rigging and other related tasks, rather than actual modelling tools. Generally speaking curves in Blender are kind of a second though. I'm not necessarily looking for answers to each of these, so much as a good, comprehensive intro to curve modeling (and an understanding of how I should shift my philosophy from C4D). Extruding one curve along another can sometimes result in the sort of artifacts I'd expect from overlapping polygons. ![]() But SVG import from Illustrator seems to result in a different sort of curve and lacks normals.Working with Bezier curves feels really cumbersome vs.The role of normals and how to manipulate them.I'm having trouble understanding the intricacies of curves in Blender, though, and coming up short on documentation and tutorials. C4D leans heavily on spline-based modeling, and I'm trying to transfer those skills into Blender's curves when appropriate - e.g., revolving a profile to create a vase, or sweeping a curve along another curve to create, say, a molding on a wall. I'm learning Blender, coming from some basic experience with Cinema 4D.
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